
At this point, the resolution is on the Senate floor and you can return to your singleplayer session. You should not have to unpause the game during this process. Return to the main menu, switch back to your original empire in the same way (also in multiplayer) and declare the new resolution an Emergency Measure. As that empire, put forward the resolution to become the Galactic Custodian.
Stellaris swarm queen full#
When you host/join a multiplayer game, you are given the full list of empires to control. You can host your singleplayer game in a multiplayer session. Avoid making claims (and give up exisiting claims), as the "demanding unoccupied system/planet" surrender acceptance malus applies, despite the fact that you cannot conquer systems with this war goal and casus belli. Be ready to fight the Emperor and any loyalists (which can be everyone except you and your vassals). You can also use an operation to lower imperial authority if envoys are not enough. When it is low enough, use your spy to start the rebellion. Once the Imperium has been proclaimed, assign envoys to undermine imperial influence. Support their nomination and any term extensions, but veto the creation of the Galactic Defense Force. Once a suitable AI empire nominates itself, start building a spy network on them. Ideally, an authoritarian empire nominates itself, as they are more likely to proclaim the Galactic Imperium later.

Stellaris swarm queen free#
Either veto or quickly pass any resolutions by other council members to free their proposal slots. Wait for a crisis to trigger and contain it but don't let it be destroyed. Increase the council size to 5 (the maximum) and enable veto power. When you win the AI is forced out of the Supremacist Diplomatic Stance and the achievement is obtained. When it changes to Supremacy build up your fleet to equivalent power and when ready, verify that the AI's diplomatic stance still shows Supremacy and then send envoys to harm relations, rival the AI, and declare a humiliation war. Play normally, find the AI, send envoys to improve relations (to discourage it from declaring war on you) and monitor the AI's diplomatic stance.

The AI is not Pacifist - if the AI shifts ethics to pacifist at any time then restart.The AI is still planning to expand (when it starts to run out of room it seems to prefer the Belligerent diplomatic stance).All neighbouring empires have equivalent or weaker fleet power.Another regular empire is not in the Supremacist Diplomatic Stance or, if they are, the other empires fleet power is not overwhelming.When the AI finishes the Supremacy tradition tree it will prefer to switch to or stay in the Supremacist Diplomatic Stance if:

The AI can complete the Supremacy tradition tree early, a mere 7 years in to the game, or it may complete it later such as around 40-50 years in. When the AI completes the Supremacy tradition tree it should immediately switch to the Supremacist Diplomatic Stance.
